March Patch Notes
A new update for Arena of Valor is rolling out, which includes changes to hero balance, qualifiers and battlefield, among others. We hope this update will make battles even more balanced and exciting, giving everybody a better experience.
1.New Placement Match
Added new Placement Matches at the start of each season where tiers can be improved rapidly, allowing players to quickly reach a tier appropriate to their ability.
2.New Season Challenges
Season Rewards have been changed to Season Challenges. Reach a certain tier during a season and receive its corresponding reward when a new season begins.
3.Favorite Hero statistics
The Favorites page can now show detailed statistics on the heroes you have used.
4.Number of quick chat messages increased from 8 to 16
More quick chat messages makes communicating on the battlefield even easier.
5.Report Feedback optimizations
Three report items have been added and players can now report up to three items, receiving direct feedback on the Results page. Players with low Credibility Scores will also receive less Brave Points, gold and experience.
6.Additional mute option
Additional Block options: Stop annoying message sound effects by muting sound notifications for messages from a player. They will still be displayed on the UI but will not play any sound.
7.Added Power Requirements
Added a requirement where players must reach a certain amount of power to be ranked in Legendary Ranking.
8.New user settings cloud
Save your settings to the cloud so that you can jump right back into familiar settings after changing your device or reinstalling the game.
9.Flexible idle teammates
After ordering an idle teammate o [Remain at Spring] or [Follow Me], you can change your mind at any time depending on the current situation.
10.New hero costume customizations
You can now customize certain skins such as adding bunny ears or make your weapon deadlier-looking, for a look that belongs to you and no one else!
[Design Concept]We tweaked the Abyssal Dragon's buffs so that it remains relevant throughout, becoming a key resource that makes heroes more powerful for players to fight over.
Get Gold and EXP for the match by killing the Abyssal Dragon. Heroes near the Abyssal Dragon when it is killed receive the new buff [Blood of the Dragon], which lasts for 90s or until they die.
[Blood of the Dragon]: 90s duration. Skills and normal attacks deal 180(+15 per level) (+0.4AP) (0.7 additional AD) magic damage over 3s when they hit an enemy.
[Design Concept]We increased Dark Slayer's spawn rate in order to increase pushing and game pace in the late game, as well as address the issue of Drake being too weak in the late game.
Dark Slayer respawn time: 8 min -> 7 min
Dark Slayer spawn interval: 5 min -> 3 min
Drake attack damage increased by 20%
3.Enraged Abyssal Dragon
[Design Concept]We wanted the Enraged Abys Drg to be a neutral resource with the ability to break stalemates in the end-game. We have delayed its spawn and extended its buff time to allow it to make a bigger impact. As the Abyssal Dragon and its Enraged variant have different spawn times, we have tweaked their HP and attack to match the game pace and hero strength at different points in the game.
Enraged Abys Drg respawn time: 10 min -> 15 min
Enraged Abys Drg spawn interval: 5 min -> 4 min
Enraged Abys Drg buff time: 90s -> 3 min
Removed buff [Abyssal Curse]
Tower Gold reward: 60/80/100 -> 40/40/80 (Outer/Inner/Core)
Base Abys Drg Gold: 80->50, Gold growth: 6.5%/30s -> 5%/30s, growth cap reached at 15 min (when Enraged Abys Drg spawns)
Lane speed up starts: 6 min -> 10 min
Enhanced melee unit starting HP: 2320 -> 2100,
Enhance melee unit starting Gold: 65 -> 52
Enhanced melee units will no longer appear starting wave 10
6.New "Fog of War" feature
[Design Concept]Player's vision range is represented as fog of war on the map, providing a deeper battlefield experience.
Players can set the fog to on or off when setting up a match.
III. 3v3 Mode tweaks
Killing a hero recovers 20% of max HP and 15% of max MP
Core receives Absolute Defense: When Core HP goes below 20%, resurrect all friendly heroes and add a shield equal to 30% of max Core HP, reducing damage taken by 70% for up to 10s.
Tweaked Garnak's kill buff. The three layers are now: +20% attack speed, +15% damage reduction and +20% damage dealt.
1.Towers get additional DMG reduction for 3 min
2.Added two mass healing runes
3.Reduced hero resurrect time
IV. Hero balance tweaks
Tulen, The pure
Magic damage per thunder blast: 320(+0.52AP)(+40 per level) -> 270(+0.6AP)(+44 per level)
Jinnar, The Incorruptible
Passive normal attack boost effect does not crit
Krixi, The Pixie
-Base movement speed: 340 -> 350
Sephera, The Water Ascendant
-Skill 1: Water Spirits
Magic damage: 300-500(+0.4AP) -> 300-500(+0.35AP)
Magic damage next normal attack: 250-400(+0.3AP) -> 250-400(+0.27AP)
D'Arcy, The Archmagus
-Passive: Dimensional Force
Recovery from normal attack: 6 -> 5
-Skill 1: Dimensional Walk
Magic damage: 300(+70/Lv)(+0.8AP) -> 330(+80/Lv)(+0.5AP)
Cooldown: : 8/7.6/7.2/6.8/6.4/6s-> 9/8.5/8/7.5/7/6.5s
-Skill 2: Dimensional Cube
Magic damage: 900(+90/Lv)(+1.75AP) -> 800（+80/Lv)(+1.85AP)
Yorn, The Hotshot
-Skill 3: Heart Shot
Cooldown: 18/15/12 -> 20/17/14
Mana cost: 100/110/120 -> 120
Violet, The Pistol Assassin
-Base movement speed: 340 -> 350
Fennik, Vulpis Ignis
-Base movement speed: 340 -> 350
Valhein, The Demon Hunter
-Passive: Pocket Glaive
Red dart magic damage: 80(+10 per level)(+1.0AD)(+0.65AP) -> 80(+10 per level)(+1.15AD)(+0.65AP)
Blue dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)
Yellow dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)
Capheny, The Gunner
-Skill 1: Pulse Shot
Physical damage: 70(+40 /Lv)+ 1.0(+0.05 /Lv)* AD -> 70(+70/Lv)+ 1.0(+0.05 /Lv)* AD
Fixed a bug where the crit stacking effect was much higher than intended
Elsu, The Soaring Falcon
-Skill 2: Snipe
Physical damage: 1050/1200/1350/1500/1650/1800(+2.5 additional AD) -> 1000/1120/1240/1360/1480/1600(+2.4 additional AD)
Tweaked the aim indicator so that it matches the actual effective area of the skill.
-Skill 3: Disengage
Enemy movement speed slowdown: 50% -> 30%
Own movement speed increase after landing: 30% -> 20%
Cooldown: 25/20/15 ->30/25/20
Kil'Groth, The Terror
-Passive: The Fanatic
Attack speed increase from normal attack: 6-10% -> 8-14%
-Skill 2: Enraged Spear
Cooldown: 12 -> 12/11.6/11.2/10.8/10.4/10
Lu Bu, The Great Warlord
-Skill 1: Red Stallion
Rank 1 and rank 2 have faster movement speed and shorter recovery time
-Skill 3: Martial Master
Immediately removes control effect on self and recover 10% of HP lost
Florentino, The Gentle Blade
-Skill 2: Triple Threat
True damage: 4(+1% of bonus AD)% of target max HP -> 3(+1% of bonus AD)% of target max HP
Riktor, The Imbued
-Passive: Battle Instinct
Riverbed form movement speed boost increased to 20%
-Skill 1: Jungle Strike
Reduced hitbox size in Brush form and increased hitbox size in Riverbed form to match the visual effects
Dash damage: 50-150 (+0.5AD) -> 40-120 (+0.4AD)
Damage % while in bushes: 7% flat
-Skill 2: Retaliate
Physical damage in Road form: 225-475(+1.5AD) -> 250-525(+1.5AD)
Stun duration: 1s -> 1.25s
Veres, The Thorn
-Passive: Bloody Kiss
Magic damage: 320(+20 per level)(+1.5AD) -> 250(+25 per level)(+1.5AD)
Life Steal on hit: 12% -> 8%-15%
Max Life Steal: 120% -> 150%
Fixed a bug where Life Steal was not being affected by reduced healing
-Skill 1: Bloody Fangs
Fixed the aim indicator so that it matches the actual effective area of the skill.
-Skill 2: Serpent's Embrace
Physical damage: 85(+35 per level)(+0.4AD) -> 100(+30 per level)(+0.5AD)
-Skill 3: Venom
Serpent's Blood true damage: 300/450/600(+12/16/20(+1%AD)% of HP already lost by target) -> 300/450/600(+12/15/18(+1%AD)% of HP already lost by target)
Physical attack boost when enraged: 150/250/350 -> 120/170/220
Arduin, The Spirit
-Skill 1: Rend
Physical damage to enemies on lane: 250/300/350/400/450/500(+1.0AD) -> 250/330/410/490/570/650(+1.0AD)
Follow-up attack physical damage: 250/300/350/400/450/500(+1.0AD) -> 250/330/410/490/570/650(+1.0AD)
Taara, The War Hammer
-Passive: Fighting Spirit
HP healed in 3s: 6% of HP lost -> 9% of HP lost
-Skill 1: Colossal Smash
Slow effect: (30/36/42/48/54/60)% -> 60%
Quillen, Purifying Blade
-Skill 1: Mutilate
Physical damage: 175/200/225/250/275/300(+0.55 additional AD) -> 160/185/210/235/260/285(+0.45 additional AD)
-Skill 2: Decimate
Physical damage: 300/340/380/420/460/500(+0.8 additional AD) ->300/340/380/420/460/500(+0.7 additional AD)
Nakroth, The Executioner's Blade
-Skill 2: Death Sentence
All of 1.2AD component of sweep physical damage can crit -> Only 1.0AD component of sweep physical damage can crit
TeeMee, The Stalwart Twins
Additional Gold found: 25% -> 20%
-Skill 1: Pooty Poots
Fixed a bug where cooldown refunded under low charge was reduced
V. Equipment tweaks
[Unique Active - Purification]
Can be used while Stunned
Heart of Incubus
[Unique Passive - Burn]
Damage per second increase against Minions and Monsters per level: 100% ->50%
Mantle of Ra
Components: Cleaving Claymore + Heart of Incubus -> Necklace of Vitality + Talisman of Strength + Heart of Incubus
Armor: 330 -> 200
Magic damage vs adjacent enemies per second: 100 -> 2% of own max HP
Damage increase against Minions and Monsters per level: 100% ->50%
Components: Gnoll Cleaver + Necklace of Vitality + Light Armor -> Heart of Incubus + Gnoll Cleaver
Armor: +100 -> +300
[Removed]+750 max HP
Spear of Longinus
Price: 2080 ->2030
Price: 2000 ->2080
Components: Light Armor + Gladiator's Gauntlets + Chainhammer -> Cleaving Claymore + Light Armor + Light Armor
ATK: 50 -> 80
Armor: 180 -> 225
[Removed]+120 magic defense
+40 ATK -> +20% Physical Life Steal
Shield Increase: 800+80*Hero level
Cooldown: 90s -> 60s
Essence of the Wind
Active skill speed up time: 3s -> 2s
Ring of the Fiend
Active skill mass speed up: 50%->30%
Fixed a bug where the visual effect area and actual area of effect did not match
VI.Bug fixes and other tweaks
1.Tweaked the aim indicator for Veres' skill 1 and skill 3 so that it matches the actual effective area of the skill;
2.Fixed a bug where Florentino's skill 1 cooldown reduction effect stacks when his skill 2 hits multiple enemies;
3.Tweaked the aim indicator for Elsu's skill 2 so that it matches the actual effective area of the skill;
4.Fixed a bug where Maloch's regen effect sometimes did not stack when hitting multiple enemies while enchantment is active;
5.Updated background stories for Mganga, Mina and Azzen'Ka
6.On lower-end machines, the game will automatically switch to static login screens if it detects an issue playing back the login screen video
7.Fixed a bug in D’Arcy’s ultimate where an enemy hit by the ultimate cannot be pulled back normally.